06/22/2026
š Join NVIDIA Research and Engineering leaders at for "Next Era of Graphics ā Neural Rendering, World Models, and Simulation."
Through research insights and live demonstrations, this presentation will illuminate advances in neural rendering, the development of world models, and simulation methods for AI, built by AI. Attendees will gain a look at how these technologies are influencing the creation, rendering, and application of digital worlds across industries ranging from creative content and industrial design to robotics and autonomous systems.
Featuring:
š¹ Jan Kautz, VP of Learning and Perception Research, NVIDIA
š¹ Ming-Yu Liu, VP of Cosmos Lab, NVIDIA
š¹ David Luebke, VP of Graphics Research, NVIDIA
Some of the most important conversations in graphics are happening right now. Join them ā https://s2026.siggraph.org/program/keynote-presentations/
06/18/2026
What conversation would you start if you had a room full of attendees? š
A debate on emerging technology?
A gathering of like-minded creators?
A discussion that bridges industries and disciplines?
Birds of a Feather is your opportunity to make it happen. Submissions are due today.
Submit now ā https://s2026.siggraph.org/program/birds-of-a-feather/
photo by Yuki Wong Ā© 2025 ACM SIGGRAPH
06/16/2026
As visual expectations for mobile experiences continue to grow, developers are looking for new ways to balance quality and performance. āļøš
In this sponsored article, Arm explores how neural graphics technologies are helping developers create richer visual experiences while working within the performance and power constraints of mobile devices.
Learn how "Neural Dawn", a playable game showcased at , demonstrates new possibilities for lighting, rendering, and real-time graphics on mobile.
Read the article ā https://blog.siggraph.org/2026/06/how-arm-is-bringing-neural-graphics-to-mobile-at-siggraph-2026.html/
Image credit: Arm and Sumo Digital
06/16/2026
How do you create richly lit game environments without overwhelming performance budgets?
"LightOpt: Lights Optimization for Real-time Rendering" showcases a new approach to reducing the number of active lights in a scene while maintaining visual fidelity, helping improve performance without compromising artistic intent.
Uncover the research helping developers build more efficient and visually compelling real-time experiences ā https://s2026.conference-schedule.org/presentation/?id=misc_168&sess=sess399
Ā© 2026 Luyan Cao & Kui Wu, LIGHTSPEED
06/11/2026
Tripo AI at š
Join Dr. Yanpei Cao, Chief Scientist at Tripo AI, and the Tripo research team on Wednesday, 22 July, for a sponsored keynote titled "Building the Interactive Future: The Full-Stack Evolution of 3D Generative AI and World Models."
Journey into how AI is moving beyond isolated assets to dynamically generated worlds shaped by millions of creators ā all in real time.
Surface how geometry, topology, texturing, and rigging evolve together in interactive environments, and experience firsthand the possibilities of Generative World Models that simulate physics, dynamics, and continuous interaction. This is your chance to witness the future of interactive media, where creativity and computation converge.
Follow the ideas shaping tomorrow in the keynote lineup ā https://s2026.siggraph.org/program/keynote-presentations/
06/10/2026
REGISTRATION RATE CHANGE 12 JUNE š£
registration pricing updates soon.
Research. Production. Games. Immersive systems. One global convergence point in Los Angeles, 19ā23 July.
Secure access at current low rates ā https://s2026.siggraph.org/register/
photo by Jassiel Rivas and Cabe Tejeda Ā© 2025 ACM SIGGRAPH
06/09/2026
Rendering, re-examined through the lens of quantum interactions. āļø
In the SIGGRAPH 2026 Talk "Exploring Quantum Computing for Texture Generation," light-matter interaction is modeled as a sequence of quantized collisions ā bridging classical ray tracing with quantum-inspired computation.
This framework reframes subsurface scattering and multi-layer interference as structured, rule-based interactions, offering new directions for generating complex material responses.
Plan to join the dialogue advancing the next generation of visual computation: https://s2026.conference-schedule.org/presentation/?id=gensub_274&sess=sess173
Ā© 2026 Moth Limited. All rights reserved.