SIGGRAPH Conferences

SIGGRAPH Conferences

Share

The official page of the premier conference & exhibition on computer graphics & interactive techniques

Since its beginning in 1974 as a small group of specialists in a previously unknown discipline, ACM SIGGRAPH has evolved to become an international community of researchers, artists, developers, filmmakers, scientists, and business professionals who share an interest in computer graphics and interactive techniques. A special interest group of the Association for Computing Machinery (ACM), the worl

06/22/2026

🌐 Join NVIDIA Research and Engineering leaders at for "Next Era of Graphics — Neural Rendering, World Models, and Simulation."

Through research insights and live demonstrations, this presentation will illuminate advances in neural rendering, the development of world models, and simulation methods for AI, built by AI. Attendees will gain a look at how these technologies are influencing the creation, rendering, and application of digital worlds across industries ranging from creative content and industrial design to robotics and autonomous systems.

Featuring:
šŸ”¹ Jan Kautz, VP of Learning and Perception Research, NVIDIA
šŸ”¹ Ming-Yu Liu, VP of Cosmos Lab, NVIDIA
šŸ”¹ David Luebke, VP of Graphics Research, NVIDIA

Some of the most important conversations in graphics are happening right now. Join them āžœ https://s2026.siggraph.org/program/keynote-presentations/

06/18/2026

What conversation would you start if you had a room full of attendees? šŸ’­

A debate on emerging technology?
A gathering of like-minded creators?
A discussion that bridges industries and disciplines?

Birds of a Feather is your opportunity to make it happen. Submissions are due today.

Submit now āžœ https://s2026.siggraph.org/program/birds-of-a-feather/

photo by Yuki Wong Ā© 2025 ACM SIGGRAPH

06/18/2026

Press start? More like step inside.

"Goo Goo Clash: A Shared Reality VE-Sport Experience" drops players into a mixed reality arena where movement powers gameplay, physical and digital worlds intersect, and every match unfolds in shared space.

Hear from Pinyo Tanradtanamonthon, Sakolkorn Sakavee, Wallop Wattanarachothai, and Ratchapon Lungmart, the team behind this Immersive Pavilion experience, and witness how interactive technologies are transforming the way people play, compete, and connect.

This is just one of the many experiences waiting to be uncovered at .

Join us in Los Angeles and experience the power of interaction firsthand. Register now āžœ https://s2026.siggraph.org/register/

06/16/2026

As visual expectations for mobile experiences continue to grow, developers are looking for new ways to balance quality and performance. āš™ļøšŸš€

In this sponsored article, Arm explores how neural graphics technologies are helping developers create richer visual experiences while working within the performance and power constraints of mobile devices.

Learn how "Neural Dawn", a playable game showcased at , demonstrates new possibilities for lighting, rendering, and real-time graphics on mobile.

Read the article āžœ https://blog.siggraph.org/2026/06/how-arm-is-bringing-neural-graphics-to-mobile-at-siggraph-2026.html/

Image credit: Arm and Sumo Digital

06/16/2026

How do you create richly lit game environments without overwhelming performance budgets?

"LightOpt: Lights Optimization for Real-time Rendering" showcases a new approach to reducing the number of active lights in a scene while maintaining visual fidelity, helping improve performance without compromising artistic intent.

Uncover the research helping developers build more efficient and visually compelling real-time experiences āžœ https://s2026.conference-schedule.org/presentation/?id=misc_168&sess=sess399

Ā© 2026 Luyan Cao & Kui Wu, LIGHTSPEED

06/13/2026

Touch it. Explore it. Experience it. šŸŽØšŸ•¹ļøāœØ

At the Experience Hall, you'll move beyond watching innovation and interact with it firsthand.

From the Art Gallery and Hands-on Courses to Emerging Technologies, the Immersive Pavilion, and Spatial Storytelling, encounter experiences that showcase the power of computer graphics, creativity, and collaboration.

Join us in Los Angeles and experience what happens when ideas come to life.

Register now āžœ https://s2026.siggraph.org/register/

06/13/2026

Innovation takes many forms.

A work of art. A new technology. An immersive world. A story experienced in a completely new way.

At the Experience Hall, explore the intersections of creativity and technology through the Art Gallery, Hands-on Courses, Emerging Technologies, the Immersive Pavilion, and Spatial Storytelling.

Join the global community shaping what's next in computer graphics and interactive techniques.

Register now āžœ https://s2026.siggraph.org/register/

06/11/2026

Tripo AI at 🌟

Join Dr. Yanpei Cao, Chief Scientist at Tripo AI, and the Tripo research team on Wednesday, 22 July, for a sponsored keynote titled "Building the Interactive Future: The Full-Stack Evolution of 3D Generative AI and World Models."

Journey into how AI is moving beyond isolated assets to dynamically generated worlds shaped by millions of creators — all in real time.

Surface how geometry, topology, texturing, and rigging evolve together in interactive environments, and experience firsthand the possibilities of Generative World Models that simulate physics, dynamics, and continuous interaction. This is your chance to witness the future of interactive media, where creativity and computation converge.

Follow the ideas shaping tomorrow in the keynote lineup āžœ https://s2026.siggraph.org/program/keynote-presentations/

06/10/2026

REGISTRATION RATE CHANGE 12 JUNE šŸ“£

registration pricing updates soon.

Research. Production. Games. Immersive systems. One global convergence point in Los Angeles, 19–23 July.

Secure access at current low rates āžœ https://s2026.siggraph.org/register/

photo by Jassiel Rivas and Cabe Tejeda Ā© 2025 ACM SIGGRAPH

06/09/2026

Rendering, re-examined through the lens of quantum interactions. āš›ļø

In the SIGGRAPH 2026 Talk "Exploring Quantum Computing for Texture Generation," light-matter interaction is modeled as a sequence of quantized collisions — bridging classical ray tracing with quantum-inspired computation.

This framework reframes subsurface scattering and multi-layer interference as structured, rule-based interactions, offering new directions for generating complex material responses.

Plan to join the dialogue advancing the next generation of visual computation: https://s2026.conference-schedule.org/presentation/?id=gensub_274&sess=sess173

Ā© 2026 Moth Limited. All rights reserved.

Want your business to be the top-listed Furniture Store in Los Angeles?

Click here to claim your Sponsored Listing.

Location

Address


Los Angeles, CA