SIGGRAPH Conferences

SIGGRAPH Conferences

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The official page of the premier conference & exhibition on computer graphics & interactive techniques

Since its beginning in 1974 as a small group of specialists in a previously unknown discipline, ACM SIGGRAPH has evolved to become an international community of researchers, artists, developers, filmmakers, scientists, and business professionals who share an interest in computer graphics and interactive techniques. A special interest group of the Association for Computing Machinery (ACM), the worl

Photos from SIGGRAPH Conferences's post 05/26/2026

No sidelines. No spectators.

is where curiosity becomes collaboration and ideas move between industries, disciplines, and communities.

Researchers. Artists. Engineers. Dreamers. Come create alongside the people moving the work forward.

📍 Los Angeles
📅 19–23 July
✨ Register now: https://s2026.siggraph.org/register/

05/25/2026

The next generation of computer graphics is being built in classrooms, labs, studios, and at .

Listen to the latest episode of SIGGRAPH Spotlight and prepare to unpack how education fuels innovation across virtual production, immersive technology, interactive entertainment, and beyond.

This is where technical learning meets creative exploration — and where tomorrow’s ideas start taking shape today.

🎧 Tune in now: https://blog.siggraph.org/2026/05/siggraph-education-2026.html/

Image credit: From left to right: Nick Jushchyshyn and Nandhini Giri

05/23/2026

Usually noise, missing data, and partial geometry are treated like problems.At , they become the foundation for new research. 🚀

A new Technical Papers blog highlights “Uncertainty-Aware Geometry Processing on Gaussian Process Implicit Surfaces,” where probabilistic modeling meets geometry processing to create frameworks capable of computing directly on uncertain surfaces.

It’s a fascinating look at how researchers are pushing computer graphics, scientific computing, and geometric analysis into more realistic and complex territory.

Read the full feature: https://blog.siggraph.org/2026/05/beyond-deterministic-surfaces-uncertainty-aware-geometry-processing.html/

Image credit: Baptiste Genest and David Coeurjolly, Uncertainty-aware geometry processing on Gaussian Process Implicit Surfaces, (SIGGRAPH 2026/ACM TOG) 3D model from the Aim@Shape repository

05/21/2026

Step inside the Art Gallery and tune into Diffusion TV. 📺

This interactive installation transforms the hidden mechanics of AI diffusion models into a hands-on experience through a nostalgic CRT television interface. By adjusting k***s, antennas, and static, viewers navigate AI-generated worlds across three channels: extinct creatures from the past, endangered species from the present, and speculative lifeforms imagined for the future.

Blending art, technology, sound, and experimentation, Diffusion TV invites audiences to reflect on the evolving relationship between humanity, artificial intelligence, and the environment and what may be gained or lost along the way.

Learn more and explore the full schedule: https://s2026.conference-schedule.org/

© 2026 Sihwa Park

05/20/2026

Making water look real is one thing. Making alien swamp water hold up in extreme close-ups is another. 🌊

At , the General Submission “Thick Foam and Floating Debris in Avatar: Fire and Ash” reveals how artists and technologists developed new simulation techniques to tackle the film’s fast-moving rivers and dense swamp environments.

When traditional approaches couldn’t deliver the level of realism needed for low-angle shots and live-action integration, the team pushed fluid simulation further creating thick foam buildup, more natural debris interaction, and environmental effects designed to feel fully alive on screen.

It’s the kind of behind-the-scenes innovation audiences never see but always feel.

Learn more and explore the full schedule: https://s2026.conference-schedule.org

© 2025 20th Century Studios / Lightstorm Entertainment. All Rights Reserved. © 2026 Weta FX Ltd.

05/19/2026

LA looks good on you, Pixel. 🌴

Now all we’re missing is you.

is bringing together the brightest creative and technical minds for a week of innovation, experimentation, and future-shaping conversations that stretch far beyond computer graphics.

Big ideas hit different in Los Angeles.

Register now: https://s2026.siggraph.org/register/

05/18/2026

The Moon called. answered. 🌕

Panels and Educators Forum sessions are officially live on the full schedule, adding even more big ideas, unexpected intersections, and future-shaping conversations across the SIGGRAPH community.

And yes, one of the Production Sessions is about visualizing the Moon for Artemis II.

Using cinematic 3D rendering, massive NASA datasets, and realtime flyby simulations, scientists and visualizers built the lunar imagery helping astronauts prepare for humanity’s first crewed journey beyond Earth orbit since Apollo 17. Computer graphics isn’t just shaping entertainment. It’s shaping spaceflight.

Explore the schedule and see what’s next: https://s2026.conference-schedule.org/

Pictured left to right, Angela Garcia, Dr. Kelsey Young, and Dr. Trevor Graff, the first science officers of the Artemis program in the White Flight Control Room in the Christopher C. Kraft Jr. Mission Control Center at NASA’s Johnson Space Center.

Image credit: NASA

05/16/2026

Some of the best SIGGRAPH moments start with “wait, tell me more.”

Birds of a Feather (BOF) sessions at are built for the ideas still unfolding, the niche topics worth exploring, and the conversations that work better in a room full of curious people than in a slide deck.

More curiosity-driven conversations. Fewer formalities. Submit your BOF by 18 June 2026: https://s2026.siggraph.org/

photo by Yuki Wong © 2025 ACM SIGGRAPH

05/14/2026

The hardest part of might be choosing where to go next. 💡

Emerging Technologies, Immersive Pavilion, Production Sessions, Panels, Educator’s Forum, and Talks are now part of the full conference schedule, bringing together artists, researchers, developers, educators, and storytellers from across the computer graphics community.

Explore what's live: https://s2026.conference-schedule.org/

photo by Yuki Wong © 2025 ACM SIGGRAPH

05/13/2026

What do holographic zoetropes, extendable lightsabers, immersive theme park magic, and 107 patents have in common?

Lanny Smoot.

At , one of Disney’s most prolific inventors takes the keynote stage to share the ideas, experiments, failures, and collaborations that shaped a career spent turning imagination into reality.

From Bell Labs to Walt Disney Imagineering, Lanny’s work has helped redefine entertainment, interaction, and immersive technology and now he’s bringing those stories to Los Angeles.

Join us Monday, 20 July, for “Inventions, Innovations, and Imagination: Lanny Smoot’s Prolific Path.”

Image credit: Walt Disney Imagineering

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